Metalfoes Fusion
Spell Normal

Metalfoes Fusion

  • Archetype:
  • Metalfoes

  • View:
  • 4348




Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 6, 2026
57± 5/ 100
Power Score
Intrinsic 59
Deck 57

Metalfoes Fusion — Power Evaluation

Final Score: 57 ± 5 · Confidence: Medium

  • Intrinsic: 59 · Deck: 57 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Combo enabler

Why it scores here

Metalfoes Fusion is a splashable GY recursion tool that appears in 80+ distinct archetypes, earning credit for accessibility and deckbuilding efficiency. However, its main Fusion summon is locked to Metalfoes monsters (creating garnet risk in generic decks), and the extremely thin combo evidence (1 recorded board with no documented role) reveals limited documented synergy. The card's real value comes from the GY effect's reliable draw refuel, not from board building or opponent interaction.

Axis scores

Axis Score Evidence
Accessibility 75 The card runs in 100% of the 400 sample decks and appears in 80+ distinct archetypes, confirming high accessibility and splashability across formats. (observed)
Combo & Conversion 55 Only 1 combo is recorded with this card, and it shows no specific role (not a starter, searched piece, material, or payoff), indicating limited documented combo potential beyond the GY recursion. (observed)
Resource Economy 65 The GY effect shuffles the card into the Deck and draws 1 card once per turn, providing solid recursion and refuel; the Fusion cost is material-intensive but fair for the board generation. (verified)
Effect & Interaction 10 The card contains no negation, removal, or disruption effects; it is purely a self-enabler with no opponent interaction. (verified)
Material Utility 0 As a Normal Spell card, it cannot serve as Fusion Material and has no utility as material when its effects are negated. (verified)
Resilience & Flexibility 62 The GY effect activates from the Graveyard, providing a second avenue of value if the Fusion effect is negated or unused, though Spell destruction remains a threat. (verified)
Deck-Building Efficiency 78 The card runs as 1 copy in 96% of decks and is included across 80+ archetypes with no reported extreme garnets, indicating low deckbuilding cost and high splashability. (observed)

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion blend. Intrinsic ≈ 59, Deck ≈ 57, Meta = provisional. Modifiers: Archetype-specific main effect (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Highly splashable across 80+ archetypes due to generic GY recursion effect
  • Reliable once-per-turn draw refuel from the Graveyard
  • Low deckbuilding cost (standard 1 copy) with no reported locks or bricking
  • Clear, unambiguous effect text with no tricky timing interactions

Weaknesses

  • Main Fusion effect locked to Metalfoes archetype (creates garnet in generic decks)
  • Extremely thin combo data (1 recorded board with no specific role) limits documented synergy
  • No opponent interaction or disruption capability
  • Cannot serve as material or provide utility when effects are negated

Counters / choke points

  • Spell/Trap destruction (Mystical Space Typhoon, Cosmic Cyclone)
  • Forbidden Chalice or other effect negation
  • Decks without Metalfoes Fusion Monsters suffer garnet risk
  • Hand traps like Veiler when attempting Fusion Summon

Best use

GY recursion tool and Fusion enabler. Decks: Sky Striker (31% of sample), Witchcrafter, Metalfoes, Purrely, 80+ other archetypes as GY recursion tech. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Fusion Summon 1 Metalfoes Fusion Monster from Extra Deck using hand/field monsters as materials; GY effect: Shuffle into Deck, then draw 1 card, once per turn; Main effect is locked to Metalfoes archetype (cannot Fusion Summon other archetypes' Fusions); Spell card (not material-eligible)
  • Observed: Appears in 100% of 400 sample decks (400/400); Average 1.06 copies per deck; 96% run exactly 1 copy; Included in 80 distinct archetypes across 4 formats (TCG, OCG, MasterDuel, DuelLinks); Top partners are generic staples (Called by the Grave, Foolish Burial Goods), not Metalfoes enablers; Only 1 combo board recorded; card shows no specific role (not starter/searched/material/payoff)
  • Inferred: Generic decks value this card primarily for GY recursion and draw, not for Fusion synergy; The archetype lock on the main effect explains why this card is a tech splash across 80+ decks, not a power driver; Thin combo evidence despite 100% deck inclusion suggests the card is a utility tool, not a combo engine
  • Data gaps: Only 1 combo recorded (unusually thin; limits combo-based evaluation) Card has no documented role in the 1 recorded combo Unclear how many of the 80+ archetypes actually run Metalfoes Fusion Monsters in Extra Deck No top-card ranking or metagame performance data Banlist status assumed unlimited (no explicit restriction found)











https://metaduelist.com/
Top